• iOS Shooter Designs Part 4: Defining the Model

    What with a few extra side projects, I've let myself get a little bit behind on the iOS Shooter designs. But I set aside some time today to crack on and hopefully I can get the momentum back up. Today's design: modelling game data. As I've previously identified, there will...
  • Planning to Plan Less

    Happy New Year! Ok, so I admit, I didn't do too well on my resolutions this year. But I did manage to get a whole heap of other stuff done. So it was a moral victory...kinda. With 365 days in which to complete my 2011 resolutions, I managed to fulfill...
  • How to: Memorise a 5 Minute Speech

    Got a speech coming up?  Pitching an idea at work? Class presentation? Oscar acceptance? I've got a few tips for memorizing your text in double-quick time that might just come in handy. Last Wednesday, I was booked to give a five minute speech at Phoenix Speakers as part of the Competent...
  • Speaker Alert now available on the App Store

    Just a couple of weeks after the initial weekend's work on Speaker Alert, it's been approved for sale (I say sale, it's free) on the iTunes App Store!  The first big test of Speaker Alert at the Phoenix Speakers XMas party went off without a hitch, a whole bunch of...
  • iOS Shooter Designs Part 3: Menu Storyboarding

    After a slight digression into actual coding, I'm back on designs for my iOS Shooter Project. In today's post, I'll be looking at menu layout and View navigation. Playing with the Storyboarding feature in XCode made me want to eschew my vector drawing packages and mock up my Views directly...
  • Speaker Alert: A few tweaks

    After last weekend's quick application challenge, I've come back to Speaker Alert and made a few tweaks before some serious testing at the Phoenix Speakers XMas dinner next week. There were a few things I didn't quite get round to over the weekend's rapid development, so I was eager to...
  • Speaker Alert: A Weekend App Project

    Last Wednesday, a friend of mine gave me an idea for a simple timing app. As a prelude to the iOS Shooter project, it seemed like a perfect opportunity to put a quick iOS 5 app together to get a feel for what's new in the latest version. I started...
  • Soon as I can fit you in my Disk Schedule...

    Someone recently asked me a question about Lift algorithms (or Elevator algorithms for all you coders across the pond). It had been a long time since I covered them in my degree, so I had trouble giving a good answer. I don't like not knowing stuff, so I did some...
  • iOS Shooter Designs Part 2: Anatomy of a Scene and Level Layout

    This week in the iOS Shooter Project, I'm going be designing how the game scenes will fit together and how levels will be laid out. I'm going to look at scenery, what elements will interact with one another and what happens to everything that isn't on screen. Let's start by looking at...
  • Problems with Pagination of Popular Pages

    I was browsing the latest headlines on the BBC News site this morning, and found myself idly scanning through the comments section. I read through a page of vitriol and ill-informed opinions, then clicked for Page 2 and found...exactly the same comments. I was livid, read the first comment, again....

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